1. Introducing UI/UX
UI (User Interface) / UX (user experience), an interactive product design, and to think critically about the concept, describes a set of guidelines and workflow.
User Experience: User Experience: I mean UX user experience and UX design companies by name, service, or product to end-users includes. It needs to be mentioned here that this process can be applied to anything from street lighting to websites. Theoretically, it is a non-digital practice that focuses on the overall feeling of a product or service
Often, UX is used in the digital industry because it involves interaction between users and services. UX design is a broad term for considering the various elements involved in this experience. The main consideration is when the user feels the product feel and how their product or service is easy to use.
UX design is not about what the service or product looks like – it just focuses on the actual user experience with the product. This could be how easy the checkout process is online, or whether your online banking app makes it easier to manage your money. UX doesn’t care about the visual experience – just the value of the interaction.
User Interface: UI is an acronym for User Interface. Unlike UX, UI is strictly related to the representation of a digital sound and the presence, feelings, and interactions of a product or service. It is the interaction between the user and the digital product – for example, a touch screen on your phone, even the coffee machine you can choose which type of coffee you want to use the screen. The UI makes the user interface of the product as intuitive as possible. It involves considering every visual or interactive thing that the user may encounter. From responsive design to typography to color schemes, the main goal of a UI designer is to make the user experience with digital products as interactive and engaging as possible.
As a UI designer, you need to transform product development, research, content, and layout into an engaging and responsive experience for users. The design should be consistent, consistent, and above all aesthetically pleasing. If you want to create something that you do not have to think too much about and where the user can navigate quickly and easily.
2. Designing the User Experience
Interaction stage: an interactive user of an interactive map viewing, manipulation, and to explain the perception, motor, and cognitive abilities to use. Norman (1988) provides a useful framework for the concept of a map interaction as a two-way conversation or conversation, dividing a single interaction into seven distinct and observable stages:
- Forming the goal
- Forming the intention
- Specifying an action
- Executing an action
- Perceiving the system state
- Interpreting the system state
- Evaluating the outcome
3. Designing the User Interface
User interface (UI) design allows users to guess what to do and the interface contains elements that are easy to access, understand and use. UI combines ideas from Interaction Design, Visual Design, and Information Architecture.
Select Interface elements: Users familiar with the interface elements have been acting in a certain way, so use a consistent and predictable format of your choice and try them. Doing this will help in completing the task, efficiency, and satisfaction.
Interface elements include but are not limited to:
- Input Controls: Buttons, Text Field, Checkbox, Radio Button, Dropdown List, List Box, Toggle, Date Field
- Navigational Material: Breadcrumb, Slider, Search Field, Pagination, Slider, Tags, Icon Informative elements: tooltip, icon, progress bar, notification, message box, modal window.
- Containers: accordion
There are times when multiple elements may be appropriate for displaying content. When this happens, it is important to consider trade-offs. For example, sometimes there are elements that can help you save space, but put more pressure on the user, forcing them to guess what is in the dropdown or what the element might be.
Keep the interface simple, create consistency and use common UI elements, be purposeful in page layout, use color and texture strategically, use typography to create classification and precision, make sure the system communicates what’s happening.
4. UI/UX Understanding Design Feature
UX has four main axes of needs, expectations, qualities, and capabilities. Therefore, it recognizes the user’s needs, problems, expectations of users and user features to apply the inspiration and hope in society, culture, environment, information, and belief. Capacity refers to limited service, immersion, and specific user time and space margins in specific environments.
That’s all!
I hope you’ve enjoyed the article.
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